Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
?
11258
?
28483
?
36285
?
27265
?
25337
?
23050
?
28066
?
24246
?
25364
?
7978
Total damage to objectives
6125
56384
3881
13828
6909
6836
22492
6532
11719
6022
Total damage to buildings
4064
14491
3881
2751
4303
429
1784
6201
5114
3654
Total damage shielded
0
0
0
0
0
0
0
0
0
0
Total heals on teammates
0
0
0
0
425
618
0
0
0
3205

Abilities usage

in numbers

Chomp (Q)

181xpressed

Frozen Domain (W)

77xpressed

Pillar of Ice (E)

33xpressed

Subjugate (R)

10xpressed

?

Trundle

Toughest Matchups

These champions counter Aatrox
?
Viego
55.0%
169 Matches
?
Nocturne
55.0%
151 Matches
?
Warwick
47.1%
223 Matches
?
Amumu
46.9%
177 Matches
?
Kayn
44.4%
189 Matches
Error fetching data

Summoner spell

Most popular spells
?
?
51.0% WR(4939 Matches)
?
?
51.0% WR(2970 Matches)
?
?
50,54% WR3,476 Matches
Best starting option
?
Time target@ 4 min
Early game
?
?
?
54.51% WR3,476 Matches
Core build
?
?
?
?
?
?
Full build

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?
Trundle
?
Naafiri
5.25KDA2.44
0.46%Kill Participation0.56%
23Vision Score7
28,483Damage Dealt28,066
59.4Max CS Advantage8
0CS in First 10 Minutes1

Minions have varying gold values depending on their type, and the CS gap results in an approximate 19 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

3Max Level Lead1
Blue68,264G
Difference+9,184G
Red59,080G
?
10,856G
?
15,541G
?
16,128G
?
15,664G
?
10,075G
23G
1,907G
4,422G
2,888G
56G
10,833G
?
13,634G
?
11,706G
?
12,776G
?
10,131G
?